Game Review: Diablo 3 Reaper of Souls

2014-05-05 16:14

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Cape Town - After the disappointing initial release of Diablo 3, the game developer, Blizzard, has released an expansion to win over the hearts of the people they disappointed the first time round.

Diablo 3: Reaper of Souls has you chasing after the angel of death, Malthael, directly after the events of Diablo 3.

The expansion brings with it Act V, set in Westmarch, the home of a vastly rich populace as well as the poor who, before the demons attacked, planned an uprising to usurp power from the king.

In addition to Act V, the game brings a new class, the Crusader, a heavily armoured holy warrior, a class that excels at dispensing large groups of monsters with area of effect spells.

Both in Diablo 3 and in Reaper of Souls, you have access to three different followers in your single player journey. In Diablo 3 they were just there, with a little back story to each of them.

Reaper of Souls has added an extra element to these followers, giving them each a story-specific quest that you can unlock by talking to them and learning more of their back story.

Running through Act V and completing everything I could find, be it cursed chests, side quests and other missions not important to the main story, the completion took me about 4 hours. The first character I levelled was a Demon Hunter, and when I finished Act V, I was level 68, leaving me to complete my level 70 in adventure mode.


Adventure mode is unlocked as soon as you finish the story mode. In adventure mode, you can choose three different ways of playing the game to earn items, and where the brunt of your play time will take place. It seems like Blizzard really took time to improve on the end-game content, making it viable to keep playing the game once you reach level 70 on any character.

Firstly, all of the acts are available, so you can just run around and kill things as you see fit, teleporting around at your leisure. Next, there are Bounties. Each act has five bounties to complete, ranging from killing a certain amount of mobs and then killing a boss, clearing a level of a dungeon, doing one of the many side quests available in each act, or killing one of the big bosses in each act.


Once you complete all five bounties in an act, you are awarded with a horadric cache, which contains loot, gems and crafting materials, and also has a chance to drop you a horadric cache-specific legendary.

Lastly, there are Nephalem rifts, which spawn a random instance in any of the different tile sets available in the game, along with a random plethora of enemies to fight. Once you kill enough mobs in the rift, a rift guardian will spawn, which has a good chance to drop legendary materials, or even that elusive legendary you’ve been waiting for.

The next choice you have when farming to make your character even more powerful, is the difficulty level. The game sports various difficulties, from normal (cakewalk), hard (cakewalk also), expert (a bit harder) and finally Torment, with six different levels of difficulty (Torment one through six).


The biggest problem with Diablo 3 was the implementation of the Auction House. It killed the core of the game, which was to kill monsters and find loot. With all the best loot available on the Auction House, the main aim of the game was to farm gold so that you could afford the items on the Auction House, which could sometimes be in the hundred millions.

In Reaper of Souls, the auction house is gone, and the only way to make your character more powerful, is to kill monsters. The main aim of the game at this point is to find the most powerful gear to make your character a powerhouse so that you can keep on playing on harder difficulties. As things currently stand, I don’t see any point in playing the game at higher levels than Torment 1.

Since the release date, Blizzard has introduced various hot fixes to the game to increase the rate at which “legendary” items drop, which is what everyone is playing the game for. The legendary item drop rate doesn’t increase by enough between each slider of Torment, meaning that playing on Torment 1 will ultimately net you with more legendaries per hour.


Sinking several hours into the game already, with a Demon Hunter, Monk and Crusader and Wizard at Torment level at max level, I can say that the game is extremely polished, and fun to play with friends. You do sometimes get the feeling that you have bad luck in earning loot, while all your friends get the items they are looking for.

I think that Blizzard still needs to work on the legendary drop rate a bit more, because not all the loot you find is useful, and finding a piece of armour or a weapon that is actually useful to your character is extremely rare in my opinion.

Blizzard has revealed plans to introduce a ladder system later on, which will give Diablo players even more of a reason to keep on playing the game. It seems like Blizzard really listened to its fans, and they have implemented various things that improved on the vanilla Diablo 3.


If you are a fan of Diablo, or RPG hack and slash games, this is a must-buy. If you found Diablo 3 a massive let-down, it might be worth it to check RoS out. The game is polished and extremely fun to play with friends, but might get boring rather quickly.

- Review copy supplied by Megarom.

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