Living in the future via virtual reality

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Ranyane says, when making films, the VR sound, cinematography and immersion techniques give one immaculate control to achieve an effect. Photo: Supplied
Ranyane says, when making films, the VR sound, cinematography and immersion techniques give one immaculate control to achieve an effect. Photo: Supplied

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The history of gaming, however, dates back to the 1950s, pioneered by computer scientists who would design simple games and simulations, with the Massachusetts Institute of Technology’s Spacewar! being one of the first that would rise to a cult-like level of success.

Spacewar! was released in 1962, after OXO, which had been brought to the market long before, in 1952, and Tennis for Two, which would be released in 1958.

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