It's been a year since the deadly virus swept across the globe, infecting millions and killing an estimated 2.33 million people so far. The race against time continues as humanity battles a merciless, invisible enemy.
Pandemics have long been a vehicle used by storytellers to frighten or scare viewers with post-apocalyptic storylines of devastation. But this time the topic is no longer fiction. It's real. Very real. A world where everyone wears a mask and stays indoors is no longer something a sci-fi writer dreams up. Instead, it's our daily reality.
Our connection with the themes of disease and viruses in entertainment has changed forever, and so will our interaction with and consumption of content related to it.